Trigon: Space Story – Strategic Diseases Like Trigon: Focus on Space Story

Presented as a (very) tactical villain, Trigon: Space Story plunges the player into a spaceship captain’s shoes and explores the galaxy. Overview of major game mechanics at the time of release on April 28th.

Independent studio Sernur Tech created in 2019, at the initiative of five friends enthusiastic about strategic roguelikes – the first and foremost game. FTL: Faster than light Of Subset games, Launched in 2012. On the occasion of a developer competition, the quintet set about creating a space pathogen, and after three months of work, their game prototype has clearly won over both the professionals and players present at the convention. Encouraged by these initial responses, the team of friends set up their own unique development studio that could design Trigon: The story of space – Claiming to be the spiritual heir of FTL but in 3D, in the absence of a sequel expected for ten years. Trigon’s Alpha: Space Story was officially launched in June 2020, then the game’s themes were unveiled in a playable demo available on Steam, and the game was finally released commercially on April 28. Gamefarge.

Lost space

Trigon: Space Story thus puts the player in control of a spaceship to explore the galaxy (created in a systematic way), and thus unravels the mysteries of the universe and discovers the mysteries of Trigon (this is the ultimate goal of each game session.) The journey will not be easy : You must manage and improve your ship, complete missions and trade between space stations, ensure the well-being of the crew, but above all deal with the many dangers of the universe.

Trigon: The story of space

On this journey, Trigon: Space Story brings us into contact with a number of extraterrestrial humans: Rakhi And their biomechanical vessels form a huge collective consciousness, at war ItarisThe origin of space travel is the human beings of mental beings and those who think that they alone deserve to conquer the universe, or even Taertikrones, An artificial intelligence of unknown origin whose goal is to help in need (or not) … with the addition of “sad people”, who have been exploring the galaxy for a short time but are sometimes animated by the thirst for discovery, sometimes through an insatiable search for resources, Sometimes warlike or sometimes pacifist, showing noble ideals or more than a random moral feeling. It will depend on the player, however Each of these choices will result On the continuity of our perigration or on the response of the crew. And these should not be taken lightly as they can be deadly: Trigon: Space Story includes a permanent death mechanism and when the ship is wrecked or the captain or crew dies (starvation, lack of oxygen, war, etc.), you get a game. Need to restart.

Gameplay and strategic choice

Trigon’s gameplay: Space Story is particularly strategic. Players begin by choosing a human ship or an alien ship (a variety of ships can be unlocked as you progress through the game), and with a basic crew. We have to be content with it, play with the ingredients we have and make sure they improve.

Trigon: The story of space

Each Crew members have strengths and weaknesses : Specific skills applied to ships (operating systems, repairing them or taking charge of firing stations), specialization or even levels. They also have certain personality traits such as an indifferent appetite which will quickly melt the ship’s food supply or fragile morale … these strengths and weaknesses will be taken into account during recruitment (especially in space station bars) and will need to be used wisely depending on the situation.

Same for ships. It has different rooms and different features that can be improved according to your preferences: Do you need to strengthen the shield or shield to be more resistant or increase the strength to be able to use multiple weapons at the same time? If not fighting, you prefer to deactivate your infirmary to save energy and in the heat of the moment is too bad for the wounded. Everyone has their own strategy.

Trigon: The story of space

In any case, there is a price for hiring crew members and upgrading ships and to raise its nest eggs, it will be necessary for example Accept (or reject) missions or searches, Or even participate in scripted events, but again guess their choice. For example, should we join forces with pirates or fight them (the game has a bonus system and the more pirates we encounter, the more our bonus increases and the pirates in a system will be interested in tracking us higher premiums)? Can we take a prisoner to his prison on the other side of the galaxy or attack the prison? You can even trade with slaves or even capture the crew of a defeated enemy ship and resell them to the next space station on the way …

The The player’s choice will have direct consequences On the progress of the game. A mission can thus gain or lose crew members, with consequences for the ship’s manpower and resources. The captain’s reputation in the galaxy and therefore his relationship with the crew or different people in the game universe is similar.

Loads of equipment and strategic options

As you move through the game world trading stations you will have the opportunity to purchase equipment such as lasers, turrets or plasma cannons, but also ammunition for weapons – such as space bombs, war drones, and even a variety of interchangeable rockets. Barrel type (in war, if the weapon is usable you choose the ammunition to use). The developer claims Hundreds of different weapons All with different functionality and effects. They can, for example, set fire to the house of an opposing ship or cause more or less damage to the hull or shield.

Trigon: The story of space
Trigon: The story of space

The variety of equipment makes it possible to deploy A multitude of different strategies To determine how to defeat his opponent. Its weapons will need to be chosen strategically (for example, whether they cross shields or not), depending on the speed of reloading enemy shields or the ability of opposing crews to repair hulls. And then tactical choices will need to be made, such as trying to disable the enemy’s shield (to destroy the enemy more quickly) or his weapon (to avoid excessive damage). Unless we look for oxygen generators instead to suffocate the enemy and take advantage. Loot, Or even to prevent the door system from moving or repairing opposing crews from one location to another. We can even teleport enemy ships and attack its crew in close combat – the death of a captain is tantamount to the defeat of the enemy or Game over For players (in some events, some opposing captains take different forms) Mini bumps In the face).

To understand all the game options, Trigon: Space Story integrates A break system Which allows you to take the time to think about the best orders given to your crew, even in the heat of the moment. Similarly, you can speed up the day scrolling to improve your ship or its system, but with each passing day, the crew obviously uses the resources available on the ship.


We understand that Trigon: Space Story is based on rich gameplay – based on FTL: Faster than Light, but with its own touch to add depth, whether players need more freedom (without restrictions on exploring the Galaxy, for example, or a finer amount of equipment). Management) but clearing the captain’s relationship with the rest of the universe and confronting the player with difficult choices. But like its predecessor, Trigon: Space Story can be very demanding, even punitive: the procedural generation of content can be particularly difficult if you are poorly prepared or find a space station in times of need for deficiencies that are difficult to manage (you are never sure). Being able to get, for example, fuel and prevent even premature starvation of crew on a sophisticated ship).

You can take control of your ship here at your own risk, but for fans of the genre, Trigon: Space Story will officially launch in commercial version this April 28th. Roguelike is distributed on Steam and Epic game stores.

This article is part of an ad campaign run by the publisher. It was written on the advertiser’s proposal, without interfering with the content or form.

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