Sports News Callisto Protocol: A Common Clone of Dead Space? The creator of the horror game answers us
With much fanfare returning to the latest state of play, The Callisto Protocol will soon be hitting PCs and consoles. A project very reminiscent of Dead Space, the famous survival horror that thrilled the crowd during PS3 / 360. And for good reason, it’s Glenn Scofield – the father of the series – who’s in charge! Imagine for a second you were transposed into the karmic driven world of Earl. Ready to shake? This is the time for us to interview.
Like a delicious “jump scare”, the Callisto protocol surprised everyone when it was announced at the Game Awards 2020. An expression that was enough to make you jump for joy – not fear. How can you deny the horrors of a new survival from the creators of Dead Space with Glenn Schofield, the father of the famous license on board? Ten years ago, it was the ultimate ghost game, at the same time oppressive, bloody, brutal. Just scary. But after the closure of the third installment of Half-Heart and Visaral Games Studio (source of the three Opus published to date) The series was plunged into deep silence. Glenn Schofield, for his part, has already left the ship to attend the Sledgehammer Games, an organization he co-founded a few years ago. We owe him a number of famous FPS games. “Believe it or not (before the Callisto protocol, editor’s note) I was in the desert to rest after my ten years on Call of Duty,” the creator of Dead Space tells us through Zoom. “And while I was there, I came up with the idea of drawing tricks. The future of The Callisto Protocol was an idea. “
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Beyond Dead Space
Looking at the Callisto protocol, it is impossible to think about dead space. Everything seems to be in the game: a lonely hero who must emerge from a base in space, a game interface that is assembled behind him to strengthen the immersion, a kind of telekinesis to escape the desperate situation. Brutality, the environment, not to mention a lot. “Callisto has its own identity” Says Glenn Schofield. “The game is set on the moon, in a prison, when Dead Space was set on a mining ship, so everything had to do with mining resources. For this game, there has to be a prison connection with everything. “
The main character in The Callisto Protocol is a pilot, while in Dead Space he was an engineer. They do not have the same skills at all. -Glen Schofield
This is why the protagonist Jacob Lee will be able to rely on his Stan Baton. And those animals – “biophase” – (guards and captives who have changed) carry implants with a biography, which will have the opportunity to consult with the player. But above all, Black Iron Prison offers a maze of preferred corridors for Glenn Schofield and his Striking Distance Studio. “There is a deep mystery in the Callisto protocol” Explain our developer. “The further you go in the game, the deeper you will sink.”
Dead Space’s father’s new project will thus be able to rely on “a rich history” and “working character”, obviously more than the famous horror series that introduced him. One way for Glenn Schofield to bring a little humanity back to The Callisto Protocol, one of the pillars of “terrible engineering”, is the nickname for the project’s creative approach. A word that indicates the sum of the details needed to create a game of its kind. “When you create a scary headline, a lot is done by hand.” Glenn Schofield enlightens us. “We’re not talking about a big system like an action game here (…) here, everything starts with courage (…) there’s no pre-established scheme, no” pattern “, because otherwise, it’s no longer scary. ”
For me, sound is a process. I spent a lot of time reviewing with my sound director, in great detail, the sound effects (…) graphics of the project is also important. In The Callisto Protocol, you will see a real maturity in terms of set and lighting (dead space, compared to the editor’s note). -Glen Schofield
Succeeded in creating panic
Among other pillars, Glenn Schofield mentions atmosphere, excitement, barbarism, impotence. So for sure, in The Callisto Protocol, you have to rely on yourself first, to manage your ammunition well so that the tests will come (“there is a partner who will help Jacob Leake at different times in the story” the developer says, however). With that in mind, Glenn Schofield says his new project is hidden Many secondary roads – Explain where the hero’s progress and scenario are hidden. Despite assuming a structure to be “fairly linear”, Jacob Lee will undoubtedly get lost in the Black Iron Dormitory.
In the Callisto protocol, there is a lot of replicability. You will not find all optional paths and all upgrades during your first game -Glen Schofield
Something to add more to the atmosphere. After all, in The Castillo Protocol, there won’t be No navigation system à la dead space, Glen Schofield explains, or a nice line on the ground that shows you the direction to follow. Another difference: a gravitational weapon, thanks to the GRP, the possibility of capturing enemies from a distance. “If four monsters charge you, with this tool, I can catch the first front, pick it up and send it into the scene. I can also send it against obstacles, spikes, crushers, ”says the developer. “I can even bring the enemy back into the fray and attack them with the Stan stick.” Not to mention the environment to throw your friends, item-saw opponents.
Will Callisto Protocol catch Half Life 2? Maybe yes! “I’m a big fan of the game,” admits Glenn Schofield. “Sometimes you get inspired by the best games and you cross your fingers that we don’t blame you too much (laughs)”. The word resonates in a certain way that electronic arts work today A remake of Dead Space, Scheduled for January 27, 2023 License’s father said: “I wish the developers, the colleagues, the best of luck. They’re doing a remake of my game, and it’s understandable (…) but it’s true that it makes me feel a little weird. I wouldn’t remake. I’d do something different.”
- The Callisto protocol will be released on PC, PS4, PS5, Xbox One and Xbox series on December 2, 2022.